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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: All noncode files are held in a directory called Supporting Files, where you'll want to put images, text files, and other stuff.

A block of code is set as follows:

while(!gameEnded)
{
  HandleInput();  //Reads keyboard, mouse or any other
                  //kind of input used by the player

  Update();       //Updates game logic and, based on info
                  //gathered with the previous step

  Draw();         //Draws graphics on screen,
                  //a process called Render.
  }

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Once Windows Phone Game (4.0) is selected, type a name for the project in the text box and click on OK."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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