Blocking Out our Level
Before we get to creating new geometry, let's create a rough layout that will structure our level and help guide us with placement as we create each new piece. To do so, launch Blender and create a new file. Call it anything you like so long as it's SpaceEscapeObjects
. Here is the plan that I have in mind:
Let's examine Fig 5.2. It should be noted that each grid square is meant to be about 8 x 8 units (1 meter). The alternating blue and pink areas are indicating corridors. Yellow areas are rooms.
Note: before I present my ideas, I want to say that for this section, do anything you want. This book is not focused on level design and you can still have a lot of success and fun by following your own ideas.
Here's the big idea behind the layout: the player will start out in the area marked A. You might put a turret in area B that the player can hear before they...