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Microsoft XNA 4.0 Game Development Cookbook

You're reading from   Microsoft XNA 4.0 Game Development Cookbook This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691987
Length 356 pages
Edition 1st Edition
Languages
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Author (1):
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Luke Drumm Luke Drumm
Author Profile Icon Luke Drumm
Luke Drumm
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Toc

Table of Contents (15) Chapters Close

Microsoft XNA 4.0 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
1. Preface
1. Applying Special Effects FREE CHAPTER 2. Building 2D and 3D Terrain 3. Procedural Modeling 4. Creating Water and Sky 5. Non-Player Characters 6. Playing with Animation 7. Creating Vehicles 8. Receiving Player Input 9. Networking

Decentralizing behavior


In the real world, the behavior demonstrated by a group as a whole can be quite different and surprisingly complex when compared to the behavior of its members. Given our own predilection as humans to organize ourselves in hierarchies, it can be tempting to imagine there's always a central, controlling, intelligence overseeing and directing each member's actions in harmony with its peers.

For group behavior, such as a flock of birds flying in formation or ants foraging for food, research would tend to suggest that no centralized controlling intelligence is required, and that such feats can be achieved through each member of the group following a relatively simple set of rules.

Getting ready

This recipe requires a plain white texture file, preferably small and only a few pixels in height and width.

How to do it...

To create your own example of decentralized behavior:

  1. 1. Add an enumeration to describe the various states an ant can be in:

    enum AntMode
    {
    FollowingPheromone...
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