Preface
Unity3D has long been viewed as a massive 3D game-making middleware system, with lots of power and an easy-to-use editor. Now, with 2D games back in fashion, Unity has created a 2D toolset for developers with the know-how to create great, customized games.
If you are looking for a book that will show you how to make a fully functional, customizable game product with popular game functionality, then this is the book for you. You will learn how to build an RPG game framework, learning lots of tips and tricks along the way, from advanced C# scripting to getting the most out of Unity's built-in features such as Mecanim and curves, but in ways you may have not even considered.
While creating your own character with its very own little village, you will come to learn about all the new 2D features and how to make the most out of them. Then, you will dive into the big wild world with your character, discovering how to manage different types of scenes, scripting random events, and the dreaded encountering of enemies. You will learn how to make your character ready for battles (with a little shopping) and engaging hordes of angry creatures just rumbling for a fight; how they react is completely up to you.
The one thing this title doesn't cover is audio, as this hasn't changed in Unity 4.3. With so much preparation for Unity 5, it's fair to say that big things are coming; however, there is more than enough to really sink your teeth into.
By the end of this book, you will be able to architect, create, deploy, and integrate your game with all of your intended platforms, and you'll also have the knowledge to build and customize the Unity editor and the games you create with confidence. You will also be schooled with tricks of the trade on marketing and monetization, as well as targeting as many platforms as possible, with a keen focus on how to best profit from your title.
No goblins were hurt during the production of this title; however, a few were extremely grumpy about their poor working conditions.