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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Preface

Unity3D has long been viewed as a massive 3D game-making middleware system, with lots of power and an easy-to-use editor. Now, with 2D games back in fashion, Unity has created a 2D toolset for developers with the know-how to create great, customized games.

If you are looking for a book that will show you how to make a fully functional, customizable game product with popular game functionality, then this is the book for you. You will learn how to build an RPG game framework, learning lots of tips and tricks along the way, from advanced C# scripting to getting the most out of Unity's built-in features such as Mecanim and curves, but in ways you may have not even considered.

While creating your own character with its very own little village, you will come to learn about all the new 2D features and how to make the most out of them. Then, you will dive into the big wild world with your character, discovering how to manage different types of scenes, scripting random events, and the dreaded encountering of enemies. You will learn how to make your character ready for battles (with a little shopping) and engaging hordes of angry creatures just rumbling for a fight; how they react is completely up to you.

The one thing this title doesn't cover is audio, as this hasn't changed in Unity 4.3. With so much preparation for Unity 5, it's fair to say that big things are coming; however, there is more than enough to really sink your teeth into.

By the end of this book, you will be able to architect, create, deploy, and integrate your game with all of your intended platforms, and you'll also have the knowledge to build and customize the Unity editor and the games you create with confidence. You will also be schooled with tricks of the trade on marketing and monetization, as well as targeting as many platforms as possible, with a keen focus on how to best profit from your title.

No goblins were hurt during the production of this title; however, a few were extremely grumpy about their poor working conditions.

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