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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Animations and Particles in the UI

Since we have already discussed how to create animation transitions for buttons (Chapter 5, Buttons), in this chapter, we'll take a look at animation transitions more thoroughly and discuss how to create animations for UI elements in a more general sense.

This chapter will demonstrate how to create animations within the UI and use Particle systems within the UI.

In this chapter, we will discuss the following topics:

  • Applying animations to the various UI elements
  • Displaying particle systems in front of UI elements
  • Creating a pop-up window that fades in and out
  • Creating a complex animation system with a State Machine and Animation Events

As with previous chapters, all of the examples shown in this section can be found within the Unity project provided in the code bundle. They can be found within the scene labeled Chapter8Text in the Assets...

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