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Mastering Oculus Rift Development

You're reading from   Mastering Oculus Rift Development The next frontier of gaming and simulation

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786461155
Length 306 pages
Edition 1st Edition
Tools
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Author (1):
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Jack Donovan Jack Donovan
Author Profile Icon Jack Donovan
Jack Donovan
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Table of Contents (11) Chapters Close

Preface 1. Exploring a New Reality with the Oculus Rift FREE CHAPTER 2. Stepping into Virtual Reality 3. Improving Performance and Avoiding Discomfort 4. Interacting with Virtual Worlds 5. Establishing Presence 6. Adding Depth and Intuition to a User Interface 7. Hearing and Believing with 3D Audio 8. Adding Tone and Realism with Graphics 9. Bringing Players Together in VR 10. Publishing on the Oculus Store

Input with controllers, remotes, and more

What you choose as the primary input device for your VR experience will have a lot of bearing on how it feels. Out of the box, you have three possible solutions for controlling your game: the Xbox controller, the Oculus remote, or your keyboard and mouse. Once the Oculus Touch controllers mentioned in the last section are released at the end of 2016, you'll have a much more immersive way of interacting with VR experiences, and the implementation will be similar to the Xbox controller's implementation but with the added ability of tracking the user's hands just like the Rift headset is tracked.

The Xbox controller, included with the Oculus Rift and pictured here, is ergonomic but still has numerous unique inputs, meaning it's a decent choice for a game with complex controls:

Input with controllers, remotes, and more

For simpler games that emphasize observation and exploration over mechanical input, the Oculus remote is the perfect simple solution. It only has a few buttons, making it easy to use in tandem with the headset, and lending itself to head-based interfaces (which we'll cover in a later chapter).

This is an image of the Oculus remote, also included with the Oculus Rift:

Input with controllers, remotes, and more

If all else fails, you can use your keyboard and mouse, but because the keyboard is complicated and somewhat restrictive, you should always look to simpler input methods unless you have a strong particular reason for using the keyboard.

You have been reading a chapter from
Mastering Oculus Rift Development
Published in: Feb 2017
Publisher: Packt
ISBN-13: 9781786461155
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