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Mastering JavaScript Object-Oriented Programming

You're reading from   Mastering JavaScript Object-Oriented Programming Advanced patterns, faster techniques, higher quality code

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785889103
Length 292 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. A Refresher of Objects FREE CHAPTER 2. Diving into OOP Principles 3. Working with Encapsulation and Information Hiding 4. Inheriting and Creating Mixins 5. Defining Contracts with Duck Typing 6. Advanced Object Creation 7. Presenting Data to the User 8. Data Binding 9. Asynchronous Programming and Promises 10. Organizing Code 11. SOLID Principles 12. Modern Application Architectures

Design patterns and object creation


One of the most popular topics in Object-Oriented Programming is design patterns. They are known as reusable solutions to commonly occurring software design problems. Each pattern is identified by a name and describes a situation where components need to interact with each other to achieve a specific goal.

Note

Design patterns became popular in the mid-nineties after the publishing of the book Design Patterns: Elements of Reusable Object-Oriented Software by the so-called Gang of Four (GoF): Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides.

The patterns are described so that they can be reused regardless of the language used to implement it. However, the original patterns and the subsequent ones added in the following years were mainly described for classical Object-Oriented languages. So often, they are described in terms of classes, interfaces, and other traditional constructs. Due to lack of native support for some classical OOP constructs...

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