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Mastering Delphi Programming: A Complete Reference Guide

You're reading from   Mastering Delphi Programming: A Complete Reference Guide Learn all about building fast, scalable, and high performing applications with Delphi

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Product type Course
Published in Nov 2019
Publisher Packt
ISBN-13 9781838989118
Length 674 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. About Performance FREE CHAPTER 2. Fixing the Algorithm 3. Fine-Tuning the Code 4. Memory Management 5. Getting Started with the Parallel World 6. Working with Parallel Tools 7. Exploring Parallel Practices 8. Using External Libraries 9. Introduction to Patterns 10. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 11. Factory Method, Abstract Factory, Prototype, and Builder 12. Composite, Flyweight, Marker Interface, and Bridge 13. Adapter, Proxy, Decorator, and Facade 14. Nullable Value, Template Method, Command, and State 15. Iterator, Visitor, Observer, and Memento 16. Locking Patterns 17. Thread pool, Messaging, Future and Pipeline 18. Other Books You May Enjoy

The magic of pointers

Our friend, Mr. Smith, has progressed a lot from his first steps in Delphi. Now he is playing with graphics. He wants to build a virtual reality app that would allow you to walk through the Antarctica forests. While he's getting some success, he has problems displaying the correct colors on the screen.

A part of his code is producing textures in Blue-Green-Red (BGR) byte order, while the graphics driver needs them in the more standard Red-Green-Blue (RGB) order. He already wrote some code to fix this problem, but his solution is a bit too slow. He'd like to push a frame or two more from the system and so I promised that I'd help him optimize the converter. I'd be glad to do it, as his problem neatly fits into the story of pointers.

A pointer is a variable that stores an address of some data (other variables, dynamically allocated...

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