Importing the player model
First, make sure you create a new Unity 3D project. This is not like the first project we created as this is going to be a 3D project, not a 2D project.
Once you've created the project, you will find the Dude.FBX
file in the assets for this chapter, so drag and drop the file into the Unity project:
In your case the model will be gray, not red as shown here. To make it red, double-click on the Materials
folder. You will see the 01- Default
file. When you select it, you'll will get an option to change the color of the object. Click on the gray box next to the Albedo
option in the Inspector
panel and select a red color to change the color of the character:
The next thing that needs to be done by us is to create animation clips for all the animations that we have in the game. Click on the Dude
character in the Assets
folder of the project. Now look at the Inspector
pane. In the Inspector
pane you will see three tabs called Model
, Rig
, and Animations
, as shown in the following...