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Lua Quick Start Guide

You're reading from   Lua Quick Start Guide The easiest way to learn Lua programming

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781789343229
Length 202 pages
Edition 1st Edition
Languages
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Author (1):
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Gabor Szauer Gabor Szauer
Author Profile Icon Gabor Szauer
Gabor Szauer
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Toc

Classes

The beginClass/endClass functions can be used to expose classes to Lua. The class type must be provided as a template argument to the beginClass function. You can call beingClass/endClass multiple times for the same class, and on each call, new methods and variables can be added. Suppose that a class named Vec3 exists, to represent a 3D vector. It can be exposed to Lua using Lua Bridge, as follows:

class Vec3 { };

getGlobalNamespace(L)
.beginNamespace("Math")
.beginClass<Vec3>("Vec3")
.endClass()
.endNamespace()

To create a new object, just call the name of the class as a function. For example, the preceding code can create a new Vec3 with the following code:

local vector = Math.Vec3()

Constructor

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