Making legs
The legs will be pretty easy. We’ll extrude them out to match the reference, just like we did for the body.
We left some faces perfectly situated for making the legs when we were extruding the body out. We’ll start by extruding both of these faces outward along the X axis to form the shoulders, then downward to form the legs.
The Mirror modifier will take care of the other side for us automatically.
First, we need to extrude the back shoulders. Make sure you have Face Select mode enabled, and turn off X-Ray (Alt + Z). Now grab this face (shown in Figure 9.13) and extrude it outward:
Figure 9.13 – Extruding the shoulders
Do the same for the front shoulder face:
Figure 9.14 – The front shoulders
Now, we can make the actual leg part by extruding out from the shoulder face. Since it’s not a single plane anymore, you’ll have to drag across vertices in the Right view...