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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Transforming objects

It’s time to learn how to do some real work in 3D. First up, you’ll learn how to move objects around, rotate them, and make them bigger and smaller. In 3D, an object’s transform is simply its position, rotation, and scale. These values are very easy to edit directly. Here’s a simple example to show you how.

In Blender, select the default cube. Press N to open the sidebar.

Figure 3.1 – The N sidebar panel

Figure 3.1 – The N sidebar panel

You’ll see lots of numbers, divided into categories – Location, Rotation, and Scale. These are all the different values for the location, rotation, and scale, depending on the axis you want to change.

To test this settings out, let’s rotate the default cube along the X axis:

  1. In Rotation, click on the X value.
  2. Type in a new value (for example, 200). This is the number of degrees that the object will be rotated by.
  3. Press Enter.

You just performed a manual...

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