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Learning Rust

You're reading from   Learning Rust A comprehensive guide to writing Rust applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781785884306
Length 308 pages
Edition 1st Edition
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Author (1):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
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Table of Contents (15) Chapters Close

Preface 1. Introducing and Installing Rust FREE CHAPTER 2. Variables 3. Input and Output 4. Conditions, Recursion, and Loops 5. Remember, Remember 6. Creating Your Own Rust Applications 7. Matching and Structures 8. The Rust Application Lifetime 9. Introducing Generics, Impl, and Traits 10. Creating Your Own Crate 11. Concurrency in Rust 12. Now It's Your Turn! 13. The Standard Library 14. Foreign Function Interfaces

Something you may have noticed


If we compare the two different implementations of the code (generic and non-generic), the main difference is that we have reduced the amount of code we need as the two structs were the same in all but the name. We have also simplified the code so that we have a single call to calc and allow the compiler to decide which one we need based on the type passed in.

Generics - a small aside

Code reduction and simplification is always a good thing (well, mostly at least!). However, with generics, there is always a trade-off and it's not always apparent.

Let's consider the following piece of code:

fn my_multiply<T: Mul<Output = T>>(a: T, b: T) -> T { return a * b; }

This returns a value of type T by multiplying two variables (of type T).

The question is: You can send a number of types into that function - how will the compiler know what to do if it doesn't know what type T is? The only safe way is to create a version of my_multiply for each possible type....

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