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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Adding an explosion particle system


From the resources provided for the chapter, add the smoke.plist, smoke.png, dusts.plist, and dust.png files to the resources folder in the game.

Now, in the GameplayLayer.cpp file, add the following lines of code in the player rocket and enemy collision check right under where we increment the score:

CCParticleSystemQuad * smokeParticle = CCParticleSystemQuad::create("smoke.plist");
smokeParticle->setPosition(en->getPosition());
this->addChild(smokeParticle);   
smokeParticle->setAutoRemoveOnFinish(true);

                  
CCParticleSystemQuad  * dustParticle = CCParticleSystemQuad::create("dusts.plist");
dustParticle->setPosition(en->getPosition());
this->addChild(dustParticle);   
dustParticle->setAutoRemoveOnFinish(true);

Here, we create new instances of CCParticleSystemQuads named smokeParticle and dustParticle. We then give the Plist of the particle that we want to create, in this case, we give smoke.plist and dusts.plist....

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