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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

First things first


As we are going to start creating the game from scratch, let's remove all the code that is already present in the HelloWorldScene.cpp file.

So, we open up the project by navigating to wp8Game/wp8Game-XAML/wp8Game.sln in Visual Studio and clicking on the HelloWorldScene.cpp file in the Solution Explorer pane under the wp8Component project in the classes folder. We then go to the init() function and remove CCMenuItem, CCMenu, and CCSprite. We need to make sure that the init() function looks as follows:

bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
    
    return true;
}

As Windows doesn't use a close button function, we might as well remove the close button function from the HelloWorldScene.cpp and HelloWorldScene.h files. So...

You have been reading a chapter from
Learning Cocos2d-x Game Development
Published in: Sep 2014
Publisher:
ISBN-13: 9781783988266
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