Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

Arrow left icon
Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started 2. Displaying the Hero and Controls FREE CHAPTER 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Downloading and installing the Windows Phone SDK

To test the game on the simulator or device, you will need the Windows Phone SDK. This can be downloaded from http://dev.windowsphone.com/en-us/downloadSDK.

Once you go to this link, under SDK 8.0, click on the Download button, as shown in the following screenshot. This will download WPexpress_full.exe.

Downloading and installing the Windows Phone SDK

Double-clicking on Install will initiate the installation of the SDK and install it on the machine. If Hyper-V is turned off, after restart, go to the system BIOS and enable virtualization to enable Hyper-V.

Hyper-V is a virtualization tool that enables you to run the Windows Phone 8 simulator on your PC. Like any virtualization tool, it will use some part of your current system resources such as hard disk, processor, and RAM and show you how the game/application will run on the device. But since it uses your current system resources, it is like running one system inside another system, so the result won't be exact, as it would be on the device, but at least it will give a good idea of how the application/game will look on the device. For actual testing, I still would recommend using an actual device.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image