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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
Author Profile Icon Emanuele Feronato
Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game 2. Adding Interactivity – The Making of a Concentration Game FREE CHAPTER 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Chapter 5. Become a Musical Maestro

Although you might think the games you created while reading this book are complete, they lack some kind of atmosphere due to a simple reason: they are mute.

No sounds, no background music, nothing. A complete, fully polished game must have background music and sound effects, and that's what you are going to learn in this chapter.

Follow me, and you will be able to:

  • Add sound effects to your games
  • Add background music to your games
  • Loop sounds
  • Start and stop sounds
  • Changing the volume of music and sound effects

Also, just because the more you learn the better it is, you will also see how to create option menus.

Now, surf the Web and choose some great music and sound effects.

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