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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
Author Profile Icon Emanuele Feronato
Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game 2. Adding Interactivity – The Making of a Concentration Game FREE CHAPTER 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Chapter 3. Moving Sprites Around the Screen – An Endless Runner

A while ago, endless runners started with a game called Helicopter where you had to drive a helicopter through an endless cave, just pressing a button to give it thrust.

Then, games became more complex until mobile gaming started to spread. Endless runners started gaining a new popularity due to their simple one tap control. The player is just required to touch anywhere when needed to control a helicopter.

In this chapter, you are going to build an endless runner that features a spaceship flying through a city while avoiding dangerous asteroids.

In the making of this game, you will learn, among other things, how to:

  • Scroll big images to give an idea on an endless background
  • Schedule events
  • Control a frame rate
  • Check collision between sprites
  • Create a simple particle system
  • Move sprites manually or using actions

Moreover, although this is supposed to be a cross-platform game, you will also learn about mouse-only controls...

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