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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – creating a weapon struct

Our characters are going to need good weapons to see them through quests, which are good candidates for a simple struct:

  1. Create a public struct, called Weapon, in the Character script. Make sure it's outside the Character class's curly braces:
    • Add a field for name of type string.
    • Add another field for damage of type int:
You can have classes and structs nested within each other, but this is generally frowned upon because it clutters up the code.
      public struct Weapon
{
public string name;
public int damage;
}
  1. Declare a constructor with the name and damage parameters, and set the struct fields using the this keyword:
     public Weapon(string name, int damage)
{
this.name = name;
this.damage = damage;
}
  1. Add a debug method below the constructor to print out the weapon information:
     public void PrintWeaponStats()
{
Debug.LogFormat...
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