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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – fleshing out character details

Let's incorporate two variables to hold the character's name and the number of starting experience points:

  1. Add two public variables inside the Character class's curly braces—a string variable for the name, and an integer variable for the experience points.
  2. Leave the name value empty, but assign the experience points to 0 so that every character starts from the bottom:
      public class Character
{
public string name;
public int exp = 0;
}
  1. Add a debug log in LearningCurve right after the Character instance was initialized. Use it to print out the new character's name and exp variables using dot notation:
      Character hero = new Character(); 
Debug.LogFormat("Hero: {0} - {1} EXP", hero.name, hero.exp);

When hero is initialized, name is assigned a null value that shows up as an empty space in the debug log, ...

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