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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – creating a character class

We'll need a class to practice with before we can understand their inner workings, so let's create a new C# script and start from scratch:

  1. Right-click on the Scripts folder, choose Create, and select C# Script.
  2. Name it Character, open it up in Visual Studio, and delete all the generated code after using UnityEngine.
  1. Declare a public class called Character followed by a set of curly braces, and then save the file. Your class code should exactly match the following code:
     using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Character
{


}

Character is now registered as a public class blueprint. This means that any class in the project can use it to create characters. However, these are just the instructions—to create a character takes an additional step. This creational step is called instantiation and is the subject of the next section...

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