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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Using macOS 

If you're working on a Mac with OS Catalina or later, there is a known issue with using Unity Hub 2.2.2 (and earlier versions) to install Unity with the preceding steps. If that's the case for you, take a deep breath and go to the Unity download archive and grab the version you need (https://unity3d.com/get-unity/download/archive). Remember to use the Downloads (Mac) option instead of the Unity Hub download:

If you're working on Windows and run into similar install issues, the steps we just took will also work just fine.

The download is a normal application installer since it's a .dmg file. Open it up, follow the instructions, and you'll be ready to go in no time!

All of the examples and screenshots for this book were created and captured using Unity 2020.1.0a20. If you're using a newer version, things might look slightly different in the Unity editor, but this shouldn't affect you following along.

Now that Unity Hub...

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