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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

Camera follow

The easiest way to get one GameObject to follow another is to make one of them a child of the other. However, this approach means that any kind of movement or rotation that happens to the player capsule also affects the camera, which is something we don't necessarily want. Luckily, we can easily set the position and rotation of the camera relative to the capsule with methods from the Transform class.

Time for action – Scripting camera behavior

Since we want the camera behavior to be entirely separate from how the player moves, we'll be controlling where the camera is positioned relative to a target we can set from the Inspector:

  1. Create a new C# script in the Scripts folder, name it CameraBehavior, and drag it onto the Main Camera.
  1. Add the following code and save it:
 public class CameraBehavior : MonoBehaviour 
{
// 1
public Vector3 camOffset = new Vector3(0, 1.2,...
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