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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

The coin prefab

To make things a little easier, we have already prepared the visual part of our coin. Download Coin.unitypackage and import it into your project.

Now we drag the Coin prefab into the Hierarchy view so that we can take a look at it:

To create this coin prefab, we have created an empty GameObject and added a Sprite Renderer to it. In the Sprite option we have linked it with the coin sprite, as you can see here:

Then we have created a simple animation controlled by the Animator with the coin sequence, which gives the sensation that the coin is spinning. To do that, all we need is to open the Animation tab (pictured here) that is located under the Window:

Then we need to click Create; it will ask us what name we want to assign to that animation and where we want to save it. After that, we notice that the Animation panel now has changed a...

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