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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Chapter 2. Planning Your Game in the Lumberyard

We started the previous chapter with a brief overview of Lumberyard and looked at what its capabilities are. We then contemplated what we could do with Lumberyard and how it fits into the current game engine landscape. In that chapter, we looked at system requirements and compatibility issues, and took a cursory look at how Lumberyard interacts with cloud-based storage and services. In this chapter, we will look at Lumberyard's beta release history and explore how it impacts your development efforts. We will also preview the games sampled throughout this book. Also in this chapter, we will look at the game functionality that we will create in subsequent chapters, look at game design for Lumberyard games, and explore how to plan the development process.

In this chapter, you will:

  • Understand the significance of Lumberyard's beta status
  • Become familiar with the sample game content used throughout this book
  • Understand the importance...
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