Now that we have a core set of rules, we can start to build our multi-agent ecosystem from scratch in Unity. Previously, we spent a considerable amount of time looking at the Unity canned samples, but that was essential in order to cover all the material to get to this point in such a short time. With all the core understanding out of the way, we can now build a more complex example by following this exercise:
- From the Project window, create a new folder called Terrarium under Assets.
- Create five new folders called Materials, Prefabs, Scenes, Scripts, and TFModels.
- Create a new scene called Terrarium in the Scenes folder.
- Open the new Terrarium scene and from the menu, select GameObject -> Create Empty. Rename the object to Academy.
- Open the Scripts folder in the Project window. Create a new C# script called TerrariumAcademy. Edit the script so...