OpenGL is the most popular graphics library in the world; most mobile games use OpenGL and many other applications. In this book, you'll get to learn about the fundamentals that make the awesome games we play and the game engines behind them. A step-by-step process is used to show everything, from setting up OpenGL to its essential modern features. You'll gain a good understanding of the following concepts: setting up on Windows and Mac using GLFW, SDL, and SFML, 2D drawing, 3D drawing, texturing, lighting, 3D rendering, Shaders/GLSL, model loading, and cube mapping.
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