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Learn OpenGL

You're reading from   Learn OpenGL Beginner's guide to 3D rendering and game development with OpenGL and C++

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789340365
Length 208 pages
Edition 1st Edition
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Author (1):
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Frahaan Hussain Frahaan Hussain
Author Profile Icon Frahaan Hussain
Frahaan Hussain
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Toc

Modifications to the main.cpp file

In the main.cpp file, there are a few changes we need to make. Follow the steps shown here:

  1. First of all, we need to create a new shader object, so before we define GLfloat cubeVertices[], we need to add Shader skyboxShader(). And, to that we'll pass the locations of our shader files: "res/shaders/skybox.vs" and "res/shaders/skybox.frag".
  2. Next, we're going to need some more vertices for the skybox. Luckily, you can refer those to the main.cpp file present inside the advanced_opengl folder. Add these vertices to our code.
  3. Once you've got the skybox vertices all set up, you will need to create a vertex array object and vertex buffer object for the skybox. So, let's do that right now.
  4. After we have defined glBindVertexArray(0), we'll add GLuint skyboxVAO and skyboxVBO;.
  5. Then, we'll add glGenVertexArrays...
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