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Kotlin Design Patterns and Best Practices

You're reading from   Kotlin Design Patterns and Best Practices Elevate your Kotlin skills with classical and modern design patterns, coroutines, and microservices

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805127765
Length 474 pages
Edition 3rd Edition
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Author (1):
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Alexey Soshin Alexey Soshin
Author Profile Icon Alexey Soshin
Alexey Soshin
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Classical Patterns
2. Getting Started with Kotlin FREE CHAPTER 3. Working with Creational Patterns 4. Understanding Structural Patterns 5. Getting Familiar with Behavioral Patterns 6. Section 2: Reactive and Concurrent Patterns
7. Introducing Functional Programming 8. Threads and Coroutines 9. Controlling the Data Flow 10. Designing for Concurrency 11. Section 3: Practical Application of Design Patterns
12. Idioms and Anti-Patterns 13. Practical Functional Programming with Arrow 14. Concurrent Microservices with Ktor 15. Reactive Microservices with Vert.x 16. Assessments
17. Other Book You May Enjoy
18. Index

Using constants efficiently

In Java, constants are typically static members of a class. Kotlin introduces companion objects for a similar purpose, but there are more efficient ways of handling constants in Kotlin.

Initially, one might define constants in Kotlin using a companion object:

class Spock {
    companion object {
        val SENSE_OF_HUMOR = "None"
    }
}

However, this approach has some inefficiencies. The Kotlin compiler generates a getter for the constant, introducing an additional layer of indirection. The code using the constant effectively calls a getter method, which is less efficient.

Using JVM pseudocode, the results may look as follows:

String var0 = Spock.Companion.getSENSE_OF_HUMOR();
System.out.println(var0);

To optimize, you can use the const keyword:

class Spock {
    companion object {
        const val SENSE_OF_HUMOR = "None"
    }
}

This modification leads to more efficient bytecode:

public class...
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