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Kivy Cookbook

You're reading from   Kivy Cookbook Enhance your skills in developing multi-touch applications with Kivy

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781783987382
Length 246 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
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Toc

Table of Contents (11) Chapters Close

Preface 1. Kivy and the Kv Language FREE CHAPTER 2. Input, Motion, and Touch 3. Events 4. Widgets 5. Graphics – Canvas and Instructions 6. Advanced Graphics – Shaders and Rendering 7. The API in Detail 8. Packaging our Apps for PC 9. Kivy for Mobile Devices Index

Using the mouse

This recipe will teach you how to use the first kind of input, probably the most used, the mouse. We will consider the mouse input as a touch event, so the (x, y) position of the touch (0-1 range) will be scaled to the window size (width/height) and dispatched to the following:

  • on_touch_down: An event is fired when a touch down event is initiated. Subsequently, the respective widget's on_touch_down() method is called.
  • on_touch_move: An event is fired when a touch event moves (changes location). Subsequently, the respective widget's on_touch_move() method is called.
  • on_touch_up: An event is fired when a down event is released (terminated). Subsequently, the respective widget's on_touch_up() method is called.

Getting ready

In this recipe, we will use the Kv language for the design of the widgets, so you will need to be familiar with the language or have completed the previous chapter. Also, this recipe will use the common Button widget for reference.

How to do it...

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