Making pipes
A pipe is divided into two parts, lower and upper, with a gap in between for player to pass through. Each part, in turn, consists of variable-length body and the pipe cap, or pcap—a fixed-size thickening at the end of the pipe facing the gap. We are going to use the following images to draw pipes:
If the preceding explanation doesn't ring the bell, see the first illustration in this chapter and you'll immediately understand what this means.
Again, the layout in the kivybird.kv
file provides a convenient starting point:
<Pipe>: canvas: Rectangle: pos: (self.x + 4, self.FLOOR) size: (56, self.lower_len) texture: self.tx_pipe tex_coords: self.lower_coords Rectangle: pos: (self.x, self.FLOOR + self.lower_len) size: (64, self.PCAP_HEIGHT) texture: self.tx_pcap Rectangle: pos: (self.x + 4, self.upper_y) size: (56, self.upper_len...