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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Sound source localization


The fundamentals of sound source localization are based on identifying the sound source angle and the beam angle, and the response to the changes as well.

Sound source angle

The source angle is the range area that Kinect can listen to and it's valid from +50 to -50 radians. The KinectAudioSource class has the SoundSourceAngle property, which returns the current source angle.

Note

Once we start the Kinect audio source, the SoundSourceAngle property starts updating automatically.

The Kinect source angle is calculated based on the current Kinect camera coordinates, where the x and y axes define the horizontal plane.

You can use the MaxSoundSourceAngle and MinSoundSourceAngle properties of the KinectAudioSource class to get the maximum and minimum values of the sound source angle.

The SDK raises the SoundSourceAngleChanged event if there is any change in the source angle. The SoundSourceAngleChangedEventArgs class contains two properties that return the current source angle...

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