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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Planning a character's look


Creating a character is not an easy job, it can be done by creative insight or careful calculation. The main hero is the soul of the game and whose avatar is used by a player to explore the game world. Players identify themselves with that picture on the screen, empathizing with it, enjoying, grumbling, and taking all the situations to heart. Therefore, the objective is to generate an emotional connection between the character and the player. It is not necessary to provoke only positive feelings; ironically, sometimes the player can hate his avatar. A graphic look of the character can induce a wide spectrum of emotions, and these emotions can be calculated in advance. This is based on the fact that humans usually have nearly the same reactions; in this case, the rules of their behavior are pretty conspicuous.

To illustrate the principles, I created the Scale of attractiveness , made of four main entries. At the very left, there is the Cute mark, in the middle is...

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