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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Tile-o-fall


Tile-o-fall is a game mode that is relative to the Moving columns that features some new ideas. The tiles are falling down like a waterfall and move with equal speed. Figuratively speaking, the columns are individual water flows. They cannot be stopped by a tap, but the player may interrupt a flow by touching it; this means that all tiles found above the finger are stopped, but the tiles below fall down, exposing some content underneath the column (imagine you put a flap inside a vertical water pipe and see its walls). The underlying content consists of tiles as well; it can be static or dynamic, featuring elements that move horizontally. So, there are two layers in the game: a foreground, which moves vertically, and a background, which lies under the first layer and moves horizontally (or stands still). Here is the idea: the player breaks columns, trying to find useful tiles, which lie beneath. Once the tiles are aligned to each other, the roll call function is called and the...

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