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iOS 14 Programming for Beginners

You're reading from   iOS 14 Programming for Beginners Get started with building iOS apps with Swift 5.3 and Xcode 12

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209749
Length 766 pages
Edition 5th Edition
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Author (1):
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Ahmad Sahar Ahmad Sahar
Author Profile Icon Ahmad Sahar
Ahmad Sahar
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Table of Contents (31) Chapters Close

Preface 1. Section 1: Swift
2. Chapter 1: Getting Familiar with Xcode FREE CHAPTER 3. Chapter 2: Simple Values and Types 4. Chapter 3: Conditionals and Optionals 5. Chapter 4: Range Operators and Loops 6. Chapter 5: Collection Types 7. Chapter 6: Functions and Closures 8. Chapter 7: Classes, Structures, and Enumerations 9. Chapter 8: Protocols, Extensions, and Error Handling 10. Section 2:Design
11. Chapter 9: Setting Up the User Interface 12. Chapter 10: Building Your User Interface 13. Chapter 11: Finishing Up Your User Interface 14. Chapter 12: Modifying and Configuring Cells 15. Section 3:Code
16. Chapter 13: Getting Started with MVC and Collection Views 17. Chapter 14: Getting Data into Collection Views 18. Chapter 16: Getting Started with MapKit 19. Chapter 17: Getting Started with JSON Files 20. Chapter 18: Displaying Data in a Static Table View 21. Chapter 19: Getting Started with Custom UIControls 22. Chapter 20: Getting Started with Cameras and Photo Libraries 23. Chapter 21: Understanding Core Data 24. Section 4:Features
25. Chapter 22: Getting Started with Apple Silicon Macs 26. Chapter 23: Getting Started with SwiftUI 27. Chapter 24: Getting Started with Widgets 28. Chapter 25: Getting Started with App Clips 29. Chapter 26: Testing and Submitting Your App to the App Store 30. Other Books You May Enjoy

Adding a widget target to your app

To add a widget to the LetsEat project, you'll use the Widget Extension template. This template contains all the code necessary to display a widget on the Home Screen, set up the initial view for that widget, and launch the app when the widget is tapped. Follow these steps:

  1. Choose File | New | Target to open the template selector.
  2. iOS should already be selected. In the Application Extension section, click Widget Extension and then click Next:

    Figure 24.1 – Template chooser window

  3. Name the extension LetsEatWidget and make sure the Include Configuration Intent checkbox is unticked. Click Finish.
  4. Click Activate in the dialog box that appears. This will create a scheme for your widget that you can use to run it in the iOS simulator:

    Figure 24.2 – Activate scheme dialog box

  5. Verify that the LetsEatWidgetExtension scheme and iPhone SE (2nd generation) are selected in the Scheme menu:

Figure...

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