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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Summary


Congratulations, you have just built an epic boss battle! We started this chapter by delving into systems design and creating some very useful scripts. We built an animation system that most objects in the game utilized. We learned how to forecast for collision and apply our own custom gravity on the player. We even created platforms that the player could jump through and land on. We were introduced to constants, which has the benefit of making the code easier to read for us and more efficient to the computer. We then went on to build a three-phase boss fight utilizing all our previous knowledge along with our new systems.

In the next chapter we are going to move onto creating a physics-based game utilizing GameMaker: Studio's Box2D implementation. This will use a completely different method of collision detection and physics systems. It will also allow us to have objects that react to the world with little or no code!

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