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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Summary


Well, there you have it. In the very first chapter of this book you have already made your very first HTML5 game. In doing so, you had the opportunity to explore the GameMaker: Studio interface and get comfortable with it. You also created and implemented every type of resource available while utilizing all the various resource editors. Hopefully, you have realized how incredibly easily the software allows you to make games for the web. With the knowledge you have already gained, you could start making more advanced games. For example, why not add shooting as you know how to use key press events, make objects move, and do stuff on collision?

In the next chapter, we are going to delve into asset creation. A game is only as good as it looks and sounds. We will learn how to create an animated character, build a tileset to decorate a room, and use audio to add atmosphere. Let's move on as things are about to get a lot more exciting!

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