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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Setting up the rooms


In the last chapter we built two rooms, Level_01 and Level_12, for testing the HUD and game difficulty. We now need to make rooms for all the levels in between those two, plus a few additional rooms for the Front End, Shop and Level Select:

  1. Create a new Room for each level from Level_02 to Level_11. Set the size of the rooms as follows:

    • Level_02Level_04 is set to Width: 640 and Height: 480

    • Level_05Level_08 is set to Width: 960 and Height: 720

    • Level_09Level_11 is set to Width: 1280 and Height: 960

  2. Each room needs to have Room is Physics World checked in the Physics tab.

  3. Make sure that Views | Port on Screen is set to X: 0, Y: 0, W: 640, and H: 480 so that each room will display properly on screen.

  4. We have supplied backgrounds for each level which can be found in Chapter 7/Backgrounds/. Make sure that Remove Background is not checked.

  5. Each level should have a unique tower built from a variety of Pillars and ideally be made more difficult than the previous level. Start...

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