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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Continuing on with learning resources


We're now going to look at some resources to continue learning. We'll cover Haxe, OpenFL, and HaxeFlixel, and a couple of good community resources.

Haxe

The Haxe website has an excellent manual that goes into great detail about how the language's syntax works. If you're ever unsure of the correct way to write something in Haxe, I suggest you to check out the manual at http://haxe.org/manual/.

There's also a well-documented API for Haxe. It's the perfect place to understand what each core Haxe class does. It also lists the platforms that each class is available in. Since Haxe supports such a vast number of platforms, you don't get every class on every platform, so having documentation about it is crucial. You can access the API at http://api.haxe.org/.

If you want to start using additional Haxe libraries, you can refer to the documentation on Haxelib at http://haxe.org/manual/haxelib.html.

You can find all of the libraries that are publicly available through...

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