Creating Game Modes
We have created objects to simulate lots of gameplay aspects of our game, but the game needs to end sometime, whether we win or lose. As always, the question is where to put this logic, and that leads us to further questions. The main questions would be, will we always win or lose the game the same way? Will we have a special level with different criteria than “kill all of the waves,” such as a timed survival? Only you know the answer to those questions, but if right now the answer is no, it doesn’t mean that it won’t change later, so it is advisable to prepare our code to adapt seamlessly to changes.
To be honest, preparing code to adapt seamlessly to changes is almost impossible; there’s no way to have code that takes into account every possible case, and we will always need to rewrite some code sooner or later. We will try to make the code as adaptable as possible to changes; always doing that doesn’t consume...