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Hands-On Reinforcement Learning for Games

You're reading from   Hands-On Reinforcement Learning for Games Implementing self-learning agents in games using artificial intelligence techniques

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781839214936
Length 432 pages
Edition 1st Edition
Languages
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Exploring the Environment
2. Understanding Rewards-Based Learning FREE CHAPTER 3. Dynamic Programming and the Bellman Equation 4. Monte Carlo Methods 5. Temporal Difference Learning 6. Exploring SARSA 7. Section 2: Exploiting the Knowledge
8. Going Deep with DQN 9. Going Deeper with DDQN 10. Policy Gradient Methods 11. Optimizing for Continuous Control 12. All about Rainbow DQN 13. Exploiting ML-Agents 14. DRL Frameworks 15. Section 3: Reward Yourself
16. 3D Worlds 17. From DRL to AGI 18. Other Books You May Enjoy

Going Deeper with DDQN

Deep learning is the evolution of raw computational learning and it is quickly evolving and starting to dominate all areas of data science, machine learning (ML), and artificial intelligence (AI) in general. In turn, these enhancements have brought about incredible innovation in deep reinforcement learning (DRL) that have allowed it to play games, previously thought to be impossible. DRL is now able to tackle game environments such as the classic Atari 2600 series and play them better than a human. In this chapter, we'll look at what new features in DL allow DRL to play visual state games, such as Atari games. First, we'll look at how a game screen can be used as a visual state. Then, we'll understand how DL can consume a visual state with a new component called convolutional neural networks (CNNs). After, we'll use that knowledge to...

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