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Hands-On Object-Oriented Programming with C#

You're reading from   Hands-On Object-Oriented Programming with C# Build maintainable software with reusable code using C#

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781788296229
Length 288 pages
Edition 1st Edition
Languages
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Authors (2):
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Abhishek Sur Abhishek Sur
Author Profile Icon Abhishek Sur
Abhishek Sur
Raihan Taher Raihan Taher
Author Profile Icon Raihan Taher
Raihan Taher
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Toc

Table of Contents (16) Chapters Close

Preface 1. Overview of C# as a Language FREE CHAPTER 2. Hello OOP - Classes and Objects 3. Implementation of OOP in C# 4. Object Collaboration 5. Exception Handling 6. Events and Delegates 7. Generics in C# 8. Modeling and Designing Software 9. Visual Studio and Associated Tools 10. Exploring ADO.NET with Examples 11. New Features in C# 8 12. Understanding Design Patterns and Principles 13. Git - The Version Control System 14. Prepare Yourself - Interviews and the Future 15. Other Books You May Enjoy

Classes in OOP

In OOP, you derive objects from classes. In this section, we'll take a closer look at what a class actually is.

Classes are one of the most important concepts in OOP. You can say they are the building blocks of OOP. A class can be described as the blueprint of an object.

A class is like a template or blueprint that tells us what properties and behaviors an instance of this class will have. In most circumstances, a class itself can't actually do anything—it is just used to create objects. Let's look at an example to demonstrate what I am saying. Let's say we have a Human class. Here, when we say Human, we don't mean any particular person, but we are referring to a human being in general. A human that has two hands, two legs, and a mouth, and which can also walk, talk, eat, and think. These properties and their behaviors are applicable...

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