As we just saw, a basic value iteration approach can be used to update the Bellman equation and iteratively find ideal state-action pairs to optimally navigate a given environment. This approach actually stores new information at each time step, iteratively making our algorithm more intelligent. However, there is a problem with this method as well. It's simply not scalable! The taxi cab environment is simple enough, with 500 states and 6 actions, to be solved by iteratively updating the Q-values, thereby estimating the value of each individual state-action pair. However, more complex simulations, like a video game, may potentially have millions of states and hundreds of actions, which is why computing the quality of each state-action pair becomes computationally unfeasible and logically inefficient. The only option we are left with, in such circumstances...
United States
United Kingdom
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Argentina
Austria
Belgium
Bulgaria
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
Greece
Hungary
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Singapore
Slovakia
Slovenia
South Africa
South Korea
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine