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Hands-On High Performance Programming with Qt 5

You're reading from   Hands-On High Performance Programming with Qt 5 Build cross-platform applications using concurrency, parallel programming, and memory management

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789531244
Length 384 pages
Edition 1st Edition
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Author (1):
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Marek Krajewski Marek Krajewski
Author Profile Icon Marek Krajewski
Marek Krajewski
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Table of Contents (14) Chapters Close

Preface 1. Understanding Performant Programs 2. Profiling to Find Bottlenecks FREE CHAPTER 3. Deep Dive into C++ and Performance 4. Using Data Structures and Algorithms Efficiently 5. An In-Depth Guide to Concurrency and Multithreading 6. Performance Failures and How to Overcome Them 7. Understanding I/O Performance and Overcoming Related Problems 8. Optimizing Graphical Performance 9. Optimizing Network Performance 10. Qt Performance on Embedded and Mobile Platforms 11. Testing and Deploying Qt Applications 12. Assessments 13. Other Books You May Enjoy

Further reading

Real-Time Rendering, 4th Edition by T. Akenine-Möller et al. CRC Press (2018) is a very comprehensive, 1,000 page long treatment of the subject of 3D graphics and rendering. It starts with the basics and discusses every facet of graphics programming, ending with a discussion of graphics hardware. It also boasts quite an extensive list of online resources including additional downloadable chapters.

Game Engine Architecture, 3rd Edition by J. Gregory, CRC Press (2018), has a chapter on rendering that includes a discussion of the rendering pipeline, so to say condensing the 1,000 pages of the previous book to about 100. It is also a classic introduction to game programming in general.

There's also NVIDIA's book series: GPU Gems 1, GPU Gems 2, and GPU Gems 3 that are laudably and freely accessible online at https://developer.nvidia.com/gpugems/GPUGems...

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