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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Toc

Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Lambda expressions

In C++, the regular function syntax is extended with the concept of a callable, short for callable entity—a callable is something that can be called in the same way as a function. Some examples of callables are functions (of course), function pointers, or objects with operator(), also known as functors:

void f(int i);
struct G {
void operator()(int i);
};
f(5); // Function
G g; g(5); // Functor

It is often useful to define a callable entity in a local context, right next to the place it is used. For example, to sort a sequence of objects, we may want to define a custom comparison function. We can use an ordinary function for this:

bool compare(int i, int j) { return i < j; }
void do_work() {
std::vector<int> v;
.....
std::sort(v.begin(), v.end(), compare);
}

However, in C++, functions cannot be defined inside other functions...

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