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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Chapter 10

  • How can we measure the performance of a small fragment of code?

Micro-benchmarks can measure the performance of small fragments of code in isolation. To measure the performance of the same fragment in the context of a program, we have to use a profiler.

  • Why are small and frequent memory allocations particularly bad for performance?

Processing small amounts of data usually involves a correspondingly small amount of computing and is therefore very fast. Memory allocation adds a constant overhead, not proportional to the data size. The relative impact is larger when the processing time is short. In addition, memory allocation may use a global lock or otherwise serialize multiple threads.

  • What is local buffer optimization and how does it work?

Local buffer optimization replaces external memory allocation with a buffer that is a part of the object itself. This avoids...

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