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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Summary

In this chapter, we explored a world of possibilities with multi-agent training environments. We first looked at how we could set up environments using self-play, where a single brain may control multiple brains that both compete and cooperate with one another. Then we looked at how we could add personality with intrinsic rewards in the form of curiosity using the ML-Agents curiosity learning system. Next, we looked at how extrinsic rewards could be used to model an agent's personality and influence training. We did this by adding a free asset for style and then applied custom extrinsic rewards through reward function chaining. Finally, we trained the environment and were entertained by the results of the boy agent solidly thrashing the zombie; you will see this if you watch the training to completion.

In the next chapter, we will look at another novel application...

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