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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Animating the Orbits

BJS has many different ways of accomplishing any given task; animating objects in a scene is no different. Some of the different ways to animate in BJS include the following:

  • Define a reusable BABYLON.Animation object that will interpolate specified properties between an array of keyframes.
  • Import pre-built Animations from a file – BABYLON, GLTF, GLB, OBJ, and so on.
  • Use OnPreRenderObservable to update object properties (e.g., position, rotation, color, and so on) before each frame is rendered.

For our title screen animations, we will be using the first and third methods to animate the rotations and circular orbits of our little solar system, respectively. In later chapters, we will see more of the second.

Putting Spin on the Star and Planets

The rotation of stars and planets is pretty simple, but it can serve as a good review of the principle and practice of keyframe animation. Since animations can be looped or cycled, it&...

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