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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Making 2D Games Easier with TileSet and TileMap

In this chapter, we will download a hex tileset and add a TileMap to Godot. We will set up the tileset to paint on the TileMap. We will add two layers to the TileMap: a ground layer for the background and an objects layer to place trees on top of the ground layer. We will use TileMap tools such as Paint, Rect, Line, Bucket fill, Picker, and Eraser, and place random tiles to paint our tiles to the TileMap.

We will edit the color of a tile in the sprite sheet and see what other ways we can use to edit a tile. We will create an alternative tile and add a collision layer to the tile. We will set up a navigation layer on the tiles and use Custom Data Layers to add an Int variable with a value of 10 to a tile.

We will create four terrain tilesets and manually paint them to the TileMap. We will download a new tileset and add a new TileMap. We will set up the tiles as a terrain and paint the terrain to the new TileMap, so they tile automatically...

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