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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Improving the Sky Shader mode

In this recipe, we are going to create a custom sky using the Sky Shader mode in the Visual Shader Editor. Using sky shaders in Godot 4, you can update the sky in real time to create dynamic skies.

Getting ready

For this recipe, click on the + sign to the right of the UVFunc scene we just completed to add a new scene. In the Scene tab, click 3D Scene. Click on Scene in the top-left corner next to Project, then select Save Scene As, and name it SkyShader.

How to do it…

First, we will add the WorldEnvironment node to the Scene tab so that we can create a shader on Sky Material:

  1. Left-click on the three vertical dots in the toolbar above the viewport and left-click on Add Environment to Scene.
  2. Left-click on the WorldEnvironment node in the Scene tab.
  3. In the Inspector, left-click on Environment to the right of Environment to open its properties.
  4. Left-click on Sky in the Inspector to open its properties.
  5. Left-click...
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